Going back to the stamina aspect, you’re often better off with firearms if you have the ammunition. Finally, medicine is used by characters in your party to patch up any injuries. Fuel, strangely enough, is essential to keep your vehicle going. Food keeps your strength, and hence morale, up. The game’s three key commodities are food, fuel and medicine. Often the best course of action is to avoid a fight altogether and pick up resources instead, they being vital to your ongoing survival much more than any body count. Each hit takes a little of your stamina so you can be overwhelmed quickly if you go in fists flying. If you wade into this game in typical videogame style hitting all the zombies you can, you’ll die quickly. You’ll stop frequently, generally to resupply, rescue a potential new party member or arbitrarily to fight off a horde until such time as its deemed safe for you to hit the road again. Your drive north is nothing if not uneventful. You can randomly generate their attributes and traits such as their familiarity with guns or ability to heal friends.Īfter a one-shot tutorial mode you start driving with eight units of food and 100 fuel, but that’ll only get you so far and before too long you’ll be thrown into the fray to resupply. You start the game by choosing a lead character and a buddy. ![]() Not too far off reality then we suppose, except instead of zombies it’s an orange shitgoblin and his minions that’re the main threat in the US at present. You start in Florida and have fifteen days to drive through procedurally generated roads to safety north of the border. The premise for the game is that the USA has found itself in the midst of yet another zombie outbreak. ![]() After a while though it makes no odds and you’ll be cleaving undead brains all over the place. Retro-styled, zombies and rogue-like mechanics? Sold! The game is presented in a cute pixel art style which initially seems rather at odds with the subject matter at hand.
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